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I'm back!

19/2/2013

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So it has been almost a month since my first blog, and not much being going on, doing my daily carer duty 24/7, and desperately trying to learn things in the free time I have assuming I'm not exhausted physically or emotionally. So far, I've learned how to make tileable walls and texture using 3ds Max and Zbrush, learned the proper way to make a hight map, and learned advance mesh painting in UDK. And I must say, they were some awesome stuff I learned, shockingly  the thing I learned most from wasn't in 3ds Max or Zbrush, it was Photoshop, the ability to manipulate the RGB channels and how that can make a big difference in UDK, so instead of importing 3 or 4 greyscale textures into UDK, you can import the 1 greyscale textures, but each channel hold a separate greyscale texture. then I found something else which was awesome on polycount forums, they are holding a monthly noob environment challenge -
http://www.polycount.com/forum/showthread.php?t=116399
It is exactly as the name implies, so it is perfect grounds for me to get back into the game! but despite the name, some people and making some seriously high class stuff in there, so I got a big challenge ahead of me if I want to be good competition, and it is already the 4th one, which will end on the 28th. 

But unfortunately, now I'm down with a REALLY bad case of the cold/cough. Aside from stopping my ability to focus and think, it is also stopping me from doing my full carer duties due to my fathers low white blood count, I do not want him to catch this off me. While this means I have more free time since I'm not needed every 15 minutes, it frustrates me that I can't do work properly, and the competition only has 9 more days! I'll try my hardest but darn it, it wont be my better work :(

 I'll try to keep stuff posted on this, here is the original concept: 
Picture
And from that I extrapolated the modular and non modular assets I'll need to make, this was also reacently learned from Chris Albeluhm's website -
http://www.chrisalbeluhn.com/Building_Layout_Guideline_Tutorial.html
Sadly, I don't know the process of creating a mood colour scheme, so all I did for that was use the eyedropper tool in Photoshop and selected light and shadow from multiple places in the concept art:
Picture

Lastly, I did a blockout of it in UDK using brushes and a pre-installed asset to see if I can make it resemble the original concept art:
Picture
It would seem my ability to perceive shape and form is still good enough despite being out of practice, but waw, it made me realise how terrible I am at UDK, I mean sure, I don't have much experience using it, but my lack of fundamental knowledge was shocking, I don't use Maya, but I still know how to use it. which is why in my sickness, I just keep watching video tutorials and hope some of it remains in my head for when I get better...
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    3D Artist who's a gamer and a full time carer


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Mini Biography

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My name is Omar Hebshi, I also go by the alias Maxram0, and I am an aspiring 3D artist.

I am currently a part-time worker, part-time carer, a husband, a chef, a collector of figurine, and a full-time student (at least, as much as I can). I focus on self-improving my 3D skills, principles, and disciplines, as well as experimenting in shader and game engines.

Life is a journey of constant learning and developing, and I wish to spend that time learning and developing my skill in the area that provided me with the most joy and wonder in my youth, video games, art, and being creative! So in return, I can provide others with the same joy and wonder I once had, and inspire them to be creative and expressive themselves to the best of their ability.

I'm an artist, a gamer, a fan of anime, manga, light novels, books, comics, movies, and many other mediums of entertainment and escapism.

Résumé (coming eventually)

Playing With Polygon

Playing with polygon is a name born from my lowest point, it was the words I would say when I don’t wish to acknowledge the thing I was doing was 3D work, because I enjoyed the fun and discovery of just playing in the 3rd dimension. Now I use it as a reminder of why I love doing what I love, it is my proof of the perseverance in the hardest of times, physically and emotionally.

I plan to transform these words into a brand in the future, that provides artworks, tutorials, and architectural visualisations.

Software License owned

  • Unreal Engine 4
  • Quixel Suite: Ddo, Ndo2, 3Do
  • Allegorithmic: Substance Designer 4, Substance Painter 4
  • Marvelouse Designer 2
In the future, I plan to purchase pixlogic Zbrush, Adobe CS6 production premium, and Autodesk 3ds Max as soon as I can afford them, in that order.

Location

Birmingham, West Midlands, United Kingdom

Education

  • GCSE at Moseley School
  • BTEC Art at Solihull Sixth form
  • BSc Computer Games Design at Stafford University
  • Udemy Online Courses

Work Experience

  • Stafford university bootcamp
  • Freelance

Skill set level (Knowledge)

3D Modelling - Expert
Rendering - Proficient
High-poly detail squlpting - Proficient
Texturing - Familiar
Concept Design - Familiar
2D Composite & Presentation - Proficient
Logo Design - Proficient
Rigging - Familiar
Animation - Familiar
Digital Painting - Beginner
Web Design - Beginner

Software experience (Wisdom)

3ds Max - Expert
Photoshop - Proficient
Keyshot - Proficient
Zbrush - Familiar
Unreal Engine 4 - Familiar
Motion Builder - Familiar
Illustrator - Familiar
Quixel Suite - Familiar
Allegorithmic - Beginner
Marvelous Designer - Beginner
Marmoset - Beginner

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Online Community

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polycount
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DrawCrowd
Zbrush Central
VideoGame-Art
CGtrader
Behance
deviantART
Sketchfab
Verold
Steam Workshop



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