It has been 2 weeks since my last FYP post, and things are alright I suppose, not the best it could be, but not the worst either. Lets start with my mistakes, due to an error I noticed last time I posted where the asset list is compiled before the completion of the flora and fauna research, I pushed back the foliage asset list by 2/3 weeks, thus pushing back production by 2/3 weeks, so this is the week I start production with any luck...but I'm also tiny bit behind.
Investigate the history of Babylon
- The Hanging Gardens of Babylon and what is known about it
- Gather Artistic renditions of the Hanging Gardens of Babylon
- Investigate the flora and fauna of that geographical area for accuracy within the environment
Understanding the industry pipeline for environment modelling
- Collect research on how foliage are modelled
- How to modular design and environment
Investigate the relevant techniques for...
- 2d/3D concept art
- 3D modelling
- Sculpting
- Texturing
Define how the hanging Gardens of Babylon will be re-interpreted from the research phase
Based on the size of the structure, it might be cool to add the Babylonian tree of life, as some of the artistic renditions shows (in the links that shows further compilations), there is a large tree on the roof, so maybe in my design I will do that, or make the tree of life large and tall that he structure is built around it. there is still a lot of data to go through and potentially gather more before anything will be set in stone (lol).
I played around in UDK using the pre existing assets and BSP, and this is what came out
I played around in UDK using the pre existing assets and BSP, and this is what came out
As I'm not great with UDK, I learned that using BSP to "model" is a baaaaaaaaaaaaaad idea! even when I combine multiple to make a "prefab" toward the end, it flat out crashed UDK, so yeah, in the future when I feel like experimenting in 3D, I will use 3Ds max or Google Sketchup. I'm glad it crashed, it was a boring shape, I need to make it more spectacular, which is why I need to focus more on the 2D concept, COME ARTISTIC SKILLS, AWAKEN!!!...nope, nothing happened, I still suck :(
Workflow
- Extra detail breakdown
- plant pots
- Vase
- lanterns
- waterfall/stream
- carpets
- boats for the river by the gardens
- pillows
- curtains
- metal plate
- tea/coffee pot and small cups
Milestones
- Foliage assets list
So there you can it, 2 weeks worth of moderate research compiled in 1 post, I do need to work on my reference and sources before I lose where I got the info from, and some areas I need to finish/go into further detail, while I don't plan on creating a historically accurate representation of the Hanging Gardens, I do however want to carry it's spirit and art into my design.
Tomorrow is the 11th, so it's my bday, I'll be taking things easy on the FYP front for a day or 2, and the full-time carer side, there are no holidays!
Tomorrow is the 11th, so it's my bday, I'll be taking things easy on the FYP front for a day or 2, and the full-time carer side, there are no holidays!