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Audio for Games clips candidates

8/11/2013

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So outside of my FYP, I'm doing another module, it is Audio for Computer Games, it's a very fascinating modules that certainly opens my eyes to another side of game production that I never really thought about, so I'm glad I'm doing it! It means I can add another "skill" to my skill sets in the footer.

ANYWAY, next week is week 7! aside from being shocked that it is already week 7, and have to do stuff to show my current progress...yeah, there isn't much of that, I've chosen my footage and have done the breakdown, but I haven't started on the recording side of things, so I hope to start that side next week. Since I'm a bit disorganized, I'll post my progress here, so it can stare me in the face and remind me that it needs doing, so here are the modules criteria broken down:

  1. A 1,200 word written assignment weighing at 40% of my over all marks for this module
  2. 3 practical assignments that will result in 60% of my over all marks
  •   20% will be for a 1 minute FMV (full motion video)
  •   40% will be for 2 separate 1 minute in-game footage

So right off the bat, scary stuff! Between having to make 3 one minute videos full of Folly, FX, Dialogue, and ambiance, not to mention a written assignment that is worth 40% but with a word limit of only 1,200, it is scary! will I be able to explain things in detail and cover all the points I need to get across?

So for now I will focus on the practical, I have chosen my 3 clips, for the FMV I'm going to use Batman Begins. For the in-game I will use Dead Space and Infinity Blade. Being a full-time carer puts me at a disadvantage and being a commuting students piles on to that, so when I chose the clips I chose ones that would not have too much dialogue. For Batman there are 3 scenes that I think could work for me, Batman's drug bust ( 00:58:05-1:00:05), his interrogation in the rain (01:11:36-1:12:38) and the final battle with Ra's Al Ghul (01:56:07-01:59:40). One of my in-game footage will be from dead space, the reason I chose dead space is because it's futuristic space with "guns", and being a horror game I can try and experiment with how Japanese horror uses tone silence and sharp piano chords, not sure if it will work out, but hey, that's why it's an experiment. The other in-game footage will be from infinity blade, an iOS game, it is set in medieval times and being an iOS game means I need to test around with the lowest level, so everything can be heard on mobile.

In the end my 3 chosen clips ranges from contemporary, sci-fi, and medieval, so it should cover a wide range of sounds to create
, so here is a list of potential sounds I need to record:

FMV: Batman Begins

Folly

Foot steps
Tight leather
Punching
Gadgets

FX

Gun fire
Gadgets
Rain?
Thunder?
Train tracks?

Dialogue

Batman grunts
Enemy grunts & screams
Actual lines from the movie

Ambiance

Silence and tension
Rain?
Thunder?
Train tracks?

In-Game footage: Dead Space

Folly

Metal boots on metal floor
Breathing from running
Tightness of suit

FX

Transforming weapon
Interaction with environment
User interface

Dialogue

Character grunts
Enemy screams
Collectable audio clips

Ambiance

Reverb of enclosed corridors
Vacuum of space
Tension and heart beat

In-Game footage: Infinity Blade

Folly

Chain mail
Metal boot on stone floor
Sword slashing
Metal clashing
Shield blocking

FX

Treasure chest
Gates

Dialogue

Character grunt
Enemy grunts
Enemy death

Ambiance

Breeze
Stone wall isolation

So there is my starting list, not sure if I covered enough sounds samples that I need to collect, but at the same time, this is for a minute of video prior to any mixing such as panning, levels and other stuff, so am I trying to record too much? and even when I finish with the recording, I still need to learn how to use Adobe Audition to be able to edit, mix, and synthesize the sound clips to be able to use, so it will be a long road ahead, and the scary part is, IT'S ALREADY WEEK 7!!! where does the time go!
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    Omar Hebshi

    Computer Games design student, this is a blog dedicated to showing progress on University modules currently taking. and hopefully a nice reminder of what needs to be done!

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My name is Omar Hebshi, I also go by the alias Maxram0, and I am an aspiring 3D artist.

I am currently a part-time worker, part-time carer, a husband, a chef, a collector of figurine, and a full-time student (at least, as much as I can). I focus on self-improving my 3D skills, principles, and disciplines, as well as experimenting in shader and game engines.

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