So outside of my FYP, I'm doing another module, it is Audio for Computer Games, it's a very fascinating modules that certainly opens my eyes to another side of game production that I never really thought about, so I'm glad I'm doing it! It means I can add another "skill" to my skill sets in the footer.
ANYWAY, next week is week 7! aside from being shocked that it is already week 7, and have to do stuff to show my current progress...yeah, there isn't much of that, I've chosen my footage and have done the breakdown, but I haven't started on the recording side of things, so I hope to start that side next week. Since I'm a bit disorganized, I'll post my progress here, so it can stare me in the face and remind me that it needs doing, so here are the modules criteria broken down:
So right off the bat, scary stuff! Between having to make 3 one minute videos full of Folly, FX, Dialogue, and ambiance, not to mention a written assignment that is worth 40% but with a word limit of only 1,200, it is scary! will I be able to explain things in detail and cover all the points I need to get across?
So for now I will focus on the practical, I have chosen my 3 clips, for the FMV I'm going to use Batman Begins. For the in-game I will use Dead Space and Infinity Blade. Being a full-time carer puts me at a disadvantage and being a commuting students piles on to that, so when I chose the clips I chose ones that would not have too much dialogue. For Batman there are 3 scenes that I think could work for me, Batman's drug bust ( 00:58:05-1:00:05), his interrogation in the rain (01:11:36-1:12:38) and the final battle with Ra's Al Ghul (01:56:07-01:59:40). One of my in-game footage will be from dead space, the reason I chose dead space is because it's futuristic space with "guns", and being a horror game I can try and experiment with how Japanese horror uses tone silence and sharp piano chords, not sure if it will work out, but hey, that's why it's an experiment. The other in-game footage will be from infinity blade, an iOS game, it is set in medieval times and being an iOS game means I need to test around with the lowest level, so everything can be heard on mobile.
In the end my 3 chosen clips ranges from contemporary, sci-fi, and medieval, so it should cover a wide range of sounds to create, so here is a list of potential sounds I need to record:
ANYWAY, next week is week 7! aside from being shocked that it is already week 7, and have to do stuff to show my current progress...yeah, there isn't much of that, I've chosen my footage and have done the breakdown, but I haven't started on the recording side of things, so I hope to start that side next week. Since I'm a bit disorganized, I'll post my progress here, so it can stare me in the face and remind me that it needs doing, so here are the modules criteria broken down:
- A 1,200 word written assignment weighing at 40% of my over all marks for this module
- 3 practical assignments that will result in 60% of my over all marks
- 20% will be for a 1 minute FMV (full motion video)
- 40% will be for 2 separate 1 minute in-game footage
So right off the bat, scary stuff! Between having to make 3 one minute videos full of Folly, FX, Dialogue, and ambiance, not to mention a written assignment that is worth 40% but with a word limit of only 1,200, it is scary! will I be able to explain things in detail and cover all the points I need to get across?
So for now I will focus on the practical, I have chosen my 3 clips, for the FMV I'm going to use Batman Begins. For the in-game I will use Dead Space and Infinity Blade. Being a full-time carer puts me at a disadvantage and being a commuting students piles on to that, so when I chose the clips I chose ones that would not have too much dialogue. For Batman there are 3 scenes that I think could work for me, Batman's drug bust ( 00:58:05-1:00:05), his interrogation in the rain (01:11:36-1:12:38) and the final battle with Ra's Al Ghul (01:56:07-01:59:40). One of my in-game footage will be from dead space, the reason I chose dead space is because it's futuristic space with "guns", and being a horror game I can try and experiment with how Japanese horror uses tone silence and sharp piano chords, not sure if it will work out, but hey, that's why it's an experiment. The other in-game footage will be from infinity blade, an iOS game, it is set in medieval times and being an iOS game means I need to test around with the lowest level, so everything can be heard on mobile.
In the end my 3 chosen clips ranges from contemporary, sci-fi, and medieval, so it should cover a wide range of sounds to create, so here is a list of potential sounds I need to record:
FMV: Batman Begins
Folly Foot steps Tight leather Punching Gadgets | FX Gun fire Gadgets Rain? Thunder? Train tracks? | Dialogue Batman grunts Enemy grunts & screams Actual lines from the movie | Ambiance Silence and tension Rain? Thunder? Train tracks? |
In-Game footage: Dead Space
Folly Metal boots on metal floor Breathing from running Tightness of suit | FX Transforming weapon Interaction with environment User interface | Dialogue Character grunts Enemy screams Collectable audio clips | Ambiance Reverb of enclosed corridors Vacuum of space Tension and heart beat |
In-Game footage: Infinity Blade
Folly Chain mail Metal boot on stone floor Sword slashing Metal clashing Shield blocking | FX Treasure chest Gates | Dialogue Character grunt Enemy grunts Enemy death | Ambiance Breeze Stone wall isolation |
So there is my starting list, not sure if I covered enough sounds samples that I need to collect, but at the same time, this is for a minute of video prior to any mixing such as panning, levels and other stuff, so am I trying to record too much? and even when I finish with the recording, I still need to learn how to use Adobe Audition to be able to edit, mix, and synthesize the sound clips to be able to use, so it will be a long road ahead, and the scary part is, IT'S ALREADY WEEK 7!!! where does the time go!